cg: correctly detect co-mounted controller mount point
Before we would not detect the mount point for co-mounted controllers. Things still worked because we'd just re-mount them ourselves and traverse our own mount point, but this saves an extra mount(). Signed-off-by:Tycho Andersen <tycho.andersen@canonical.com> Signed-off-by:
Pavel Emelyanov <xemul@parallels.com>
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