Commit e098b119 authored by Pavel Emelyanov's avatar Pavel Emelyanov Committed by Andrei Vagin

test, unix: Exhaustive testing of states (v2)

By exhaustive testing I understand a test suite that generates as much
states to try to C/R as possible by trying all the possible sequences
of system calls. Since such a generation, if done on all the Linux API
we support in CRIU, would produce bazillions of process, I propose to
start with something simple.

As a starting point -- unix stream sockets with abstract names that
can be created and used by a single process :)

The script generates situations in which unix sockets can get into by
using a pre-defined set of system calls. In this patch the syscalls
are socket, listen, bind, accept, connect and send. Also the nummber
of system calls to use (i.e. -- the depth of the tree) is limited by
the --depth option.

There are three things that can be done with a generated 'state':

I) Generate :) and show

Generation is done by recursively doing everything that is possible
(and makes sence) in a given state. To reduce the size of the tree
some meaningless branches are cut, e.g. creating a socket and closing
it right after that, creating two similar sockets one-by-one and some
more.

Shown on the screen is a cryptic string, e.g. 'SA-CX-MX_SBL one,
describing the sockets in the state. This is how it can be decoded:

 - sockets are delimited with _
 - first goes type (S -- stream, D --datagram)
 - next goes name state (A -- no name, B with name, X socket is not in
   FD table, i.e. closed or not yet accepted)
 - next may go letter L meaning that the socket is listening
 - -Cx -- socket is connected and x is the peer's name state
 - -Ixyz -- socket has incoming connections queue and xyz are the
   connect()-ors name states
 - -Mxyz -- socket has messages and xyz is senders' name states

The example above means, that we have two sockets:

 - SA-CX-MX: stream, with no name, connected to a dead one and with a
   message from a dead one
 - SBL: stream, with name, listening

Next printed is the sequence of system calls to get into it, e.g. this
is how to get into the state above:

	socket(S) = 1
	bind(1, $name-1)
	listen(1)
	socket(S) = 2
	connect(2, $name-1)
	accept(1) = 3
	send(2, $message-0)
	send(3, $message-0)
	close(3)

Program has created a stream socket, bound it, listened it, then
created another stream socket, connected to the 1st one, then accepted
the connection sent two messages vice-versa and closed the accepted
end, so the 1st socket left connected to the dead socket with a
message from it.

II) Run the state

This is when test actually creates a process that does the syscalls
required to get into the generated state (and hopefully gets into it).

III) Check C/R of the state

This is the trickiest part when it comes to the R step -- it's not
clear how to validate that the state restored is correct. But if only
trying to dump the state -- it's just calling criu dump. As images dir
the state string description is used.

One may choose only to generate the states with --gen option. One may
choose only to run the states with --run option. The latter is useful
to verify that the states generator is actually producing valid
states. If no options given, the state is also dump-ed (restore is to
come later).

For now the usage experience is like this:

- Going --depth 10 --gen (i.e. just generating all possibles states
  that are acheivable with 10 syscalls) produces 44 unique states for
  0.01 seconds. The generated result covers some static tests we have
  in zdtm :)  More generation stats is like this:
   --depth 15 : 1.1 sec   / 72 states
   --depth 18 : 13.2 sec  / 89 states
   --depth 20 : 1 m 8 sec / 101 state

- Running and trying with criu is checked with --depth 9. Criu fails
  to dump the state SA-CX-MX_SBL (shown above) with the error

  Error (criu/sk-queue.c:151): recvmsg fail: error: Connection reset by peer

Nearest plans:

1. Add generators for on-disk sockets names (now oly abstract).
   Here an interesting case is when names overlap and one socket gets
   a name of another, but isn't accessible by it

2. Add datagram sockets.
   Here it'd be fun to look at how many-to-one connections are
   generated and checked.

3. Add socketpair()-s.

Farther plans:

1. Cut the tree better to allow for deeper tree scan.

2. Add restore.

3. Add SCM-s

4. Have the exhaustive testing for other resources.

Changes since v1:

* Added DGRAM sockets :)

  Dgram sockets are trickier that STREAM, as they can reconnect from
  one peer to another. Thus just limiting the tree depth results in
  wierd states when socket just changes peer. In the v1 of this patch
  new sockets were added to the state only when old ones reported that
  there's nothing that can be done with them. This limited the amount
  of stupid branches, but this strategy doesn't work with dgram due to
  reconnect. Due to this, change #2:

* Added the --sockets NR option to limit the amount of sockets.

  This allowed to throw new sockets into the state on each step, which
  made a lot of interesting states for DGRAM ones.

* Added the 'restore' stage and checks after it.

  After the process is restore the script performs as much checks as
  possible having the expected state description in memory. The checks
  verify that the values below get from real sockets match the
  expectations in generated state:

   - socket itself
   - name
   - listen state
   - pending connections
   - messages in queue (sender is not checked)
   - connectivity

  The latter is checked last, after all queues should be empty, by
  sending control messages with socket.recv() method.

* Added --keep option to run all tests even if one of them fails.

  And print nice summary at the end.

So far the test found several issues:

- Dump doesn't work for half-closed connection with unread messages
- Pending half-closed connection is not restored
- Socket name is not restored
- Message is not restored

New TODO:

- Check listen state is still possible to accept connections (?)
- Add socketpair()s
- Add on-disk names
- Add SCM-s
- Exhaustive script for other resources
Signed-off-by: 's avatarPavel Emelyanov <xemul@virtuozzo.com>
Signed-off-by: 's avatarAndrei Vagin <avagin@virtuozzo.com>
parent 39a2602f
#!/usr/bin/env python
import sys
import os
import socket
import argparse
import time
import subprocess
import signal
import fcntl
import stat
criu_bin='../../criu/criu'
sk_type_s = {
socket.SOCK_STREAM: "S",
socket.SOCK_DGRAM: "D",
}
# Actions that can be done by test. Actions are not only syscall
# names to call, but also arguments with which to do it
#
# Each action consists of
# - arguments, e.g. type of socket, or socket id to work on
# - act() method which just generates an record
# - do() method, that actually does what's required
# - show() method to return the string description of what's done
def mk_socket(st, typ):
st.sk_id += 1
sk = sock(st.sk_id, typ)
st.add_socket(sk)
return sk
class act_socket:
def __init__(self, typ):
self.typ = typ
def act(self, st):
sk = mk_socket(st, self.typ)
self.sk_id = sk.sk_id
def do(self, st):
sk = socket.socket(socket.AF_UNIX, self.typ, 0)
st.real_sockets[self.sk_id] = sk
def show(self):
return 'socket(%s) = %d' % (sk_type_s[self.typ], self.sk_id)
class act_close:
def __init__(self, sk_id):
self.sk_id = sk_id
def act(self, st):
sk = st.get_socket(self.sk_id)
st.del_socket(sk)
for ic in sk.icons:
sk = st.get_socket(ic)
st.del_socket(sk)
def do(self, st):
sk = st.real_sockets.pop(self.sk_id)
sk.close()
def show(self):
return 'close(%d)' % self.sk_id
class act_listen:
def __init__(self, sk_id):
self.sk_id = sk_id
def act(self, st):
sk = st.get_socket(self.sk_id)
sk.listen = True
def do(self, st):
sk = st.real_sockets[self.sk_id]
sk.listen(10)
def show(self):
return 'listen(%d)' % self.sk_id
class act_bind:
def __init__(self, sk_id, name_id):
self.sk_id = sk_id
self.name_id = name_id
def act(self, st):
sk = st.get_socket(self.sk_id)
sk.name = self.name_id
def do(self, st):
sk = st.real_sockets[self.sk_id]
sk.bind(sock.real_name_for(self.name_id))
def show(self):
return 'bind(%d, $name-%d)' % (self.sk_id, self.name_id)
class act_connect:
def __init__(self, sk_id, listen_sk_id):
self.sk_id = sk_id
self.lsk_id = listen_sk_id
def act(self, st):
sk = st.get_socket(self.sk_id)
if st.sk_type == socket.SOCK_STREAM:
lsk = st.get_socket(self.lsk_id)
psk = mk_socket(st, socket.SOCK_STREAM)
psk.visible = False
sk.peer = psk.sk_id
psk.peer = sk.sk_id
psk.name = lsk.name
lsk.icons.append(psk.sk_id)
lsk.icons_seq += 1
else:
sk.peer = self.lsk_id
psk = st.get_socket(self.lsk_id)
psk.icons_seq += 1
def do(self, st):
sk = st.real_sockets[self.sk_id]
sk.connect(sock.real_name_for(self.lsk_id))
def show(self):
return 'connect(%d, $name-%d)' % (self.sk_id, self.lsk_id)
class act_accept:
def __init__(self, sk_id):
self.sk_id = sk_id
def act(self, st):
lsk = st.get_socket(self.sk_id)
iid = lsk.icons.pop(0)
nsk = st.get_socket(iid)
nsk.visible = True
self.nsk_id = nsk.sk_id
def do(self, st):
sk = st.real_sockets[self.sk_id]
nsk, ai = sk.accept()
if self.nsk_id in st.real_sockets:
raise Exception("SK ID conflict")
st.real_sockets[self.nsk_id] = nsk
def show(self):
return 'accept(%d) = %d' % (self.sk_id, self.nsk_id)
class act_sendmsg:
def __init__(self, sk_id, to_id):
self.sk_id = sk_id
self.to_id = to_id
self.direct_send = None
def act(self, st):
sk = st.get_socket(self.sk_id)
msg = (sk.sk_id, sk.outseq)
self.msg_id = sk.outseq
sk.outseq += 1
psk = st.get_socket(self.to_id)
psk.inqueue.append(msg)
self.direct_send = (sk.peer == psk.sk_id)
def do(self, st):
sk = st.real_sockets[self.sk_id]
msgv = act_sendmsg.msgval(self.msg_id)
if self.direct_send:
sk.send(msgv)
else:
sk.sendto(msgv, sock.real_name_for(self.to_id))
def show(self):
return 'send(%d, %d, $message-%d)' % (self.sk_id, self.to_id, self.msg_id)
@staticmethod
def msgval(msgid, pref = ''):
return '%sMSG%d' % (pref, msgid)
#
# Description of a socket
#
class sock:
def __init__(self, sk_id, sock_type):
# ID of a socket. Since states and sockets are cloned
# while we scan the tree of states the only valid way
# to address a socket is to find one by ID.
self.sk_id = sk_id
# The socket.SOCK_FOO value
self.sk_type = sock_type
# Sockets that haven't yet been accept()-ed are in the
# state, but user cannot operate on them. Also this
# invisibility contributes to state descriptionm since
# connection to not accepted socket is not the same
# as connection to accepted one.
self.visible = True
# The listen() was called.
self.listen = False
# The bind() was called. Also set by accept(), the name
# inherits from listener.
self.name = None
# The connect() was called. Set on two sockets when the
# connect() is called.
self.peer = None
# Progress on accepting connections. Used to check when
# it's OK to close the socket (see comment below).
self.icons_seq = 0
# List of IDs of sockets that can be accept()-ed
self.icons = []
# Number to generate message contents.
self.outseq = 0
# Incoming queue of messages.
self.inqueue = []
def clone(self):
sk = sock(self.sk_id, self.sk_type)
sk.visible = self.visible
sk.listen = self.listen
sk.name = self.name
sk.peer = self.peer
sk.icons_seq = self.icons_seq
sk.icons = list(self.icons)
sk.outseq = self.outseq
sk.inqueue = list(self.inqueue)
return sk
def get_actions(self, st):
if not self.visible:
return []
if st.sk_type == socket.SOCK_STREAM:
return self.get_stream_actions(st)
else:
return self.get_dgram_actions(st)
def get_send_action(self, to, st):
# However, if peer has a message from us at
# the queue tail, sending a new one doesn't
# really make sence
want_msg = True
if len(to.inqueue) != 0:
lmsg = to.inqueue[-1]
if lmsg[0] == self.sk_id:
want_msg = False
if want_msg:
return [ act_sendmsg(self.sk_id, to.sk_id) ]
else:
return [ ]
def get_stream_actions(self, st):
act_list = []
# Any socket can be closed, but closing a socket
# that hasn't contributed to some new states is
# just waste of time, so we close only connected
# sockets or listeners that has at least one
# incoming connection pendig or served
if self.listen:
if self.icons:
act_list.append(act_accept(self.sk_id))
if self.icons_seq:
act_list.append(act_close(self.sk_id))
elif self.peer:
act_list.append(act_close(self.sk_id))
# Connected sockets can send and receive messages
# But receiving seem not to produce any new states,
# so only sending
# Also sending to a closed socket doesn't work
psk = st.get_socket(self.peer, True)
if psk:
act_list += self.get_send_action(psk, st)
else:
for psk in st.sockets:
if psk.listen and psk.name:
act_list.append(act_connect(self.sk_id, psk.sk_id))
# Listen on not-bound socket is prohibited as
# well as binding a listening socket
if not self.name:
# TODO: support for file paths (see real_name_for)
# TODO: these names can overlap each other
act_list.append(act_bind(self.sk_id, self.sk_id))
else:
act_list.append(act_listen(self.sk_id))
return act_list
def get_dgram_actions(self, st):
act_list = []
# Dgram socket can bind at any time
if not self.name:
act_list.append(act_bind(self.sk_id, self.sk_id))
# Can connect to peer-less sockets
for psk in st.sockets:
if psk == self:
continue
if psk.peer != None and psk.peer != self.sk_id:
# Peer by someone else, can do nothing
continue
# Peer-less psk or having us as peer
# We can connect to or send messages
if psk.name and self.peer != psk.sk_id:
act_list.append(act_connect(self.sk_id, psk.sk_id))
if psk.name or self.peer == psk.sk_id:
act_list += self.get_send_action(psk, st)
if self.outseq != 0 or self.icons_seq != 0:
act_list.append(act_close(self.sk_id))
return act_list
@staticmethod
def name_of(sk):
if not sk:
return 'X'
elif not sk.visible:
return 'H'
elif sk.name:
return 'B'
else:
return 'A'
@staticmethod
def real_name_for(sk_id):
return "\0" + "CRSK%d" % sk_id
# The describe() generates a string that represents
# a state of a socket. Called by state.describe(), see
# comment there about what description is.
def describe(self, st):
dsc = '%s' % sk_type_s[self.sk_type]
dsc += sock.name_of(self)
if self.listen:
dsc += 'L'
if self.peer:
psk = st.get_socket(self.peer, True)
dsc += '-C%s' % sock.name_of(psk)
if self.icons:
i_dsc = ''
for c in self.icons:
psk = st.get_socket(c)
psk = st.get_socket(psk.peer, True)
i_dsc += sock.name_of(psk)
dsc += '-I%s' % i_dsc
if self.inqueue:
froms = set()
for m in self.inqueue:
froms.add(m[0])
q_dsc = ''
for f in froms:
fsk = st.get_socket(f, True)
q_dsc += sock.name_of(fsk)
dsc += '-M%s' % q_dsc
return dsc
class state:
def __init__(self, max_sockets, sk_type):
self.sockets = []
self.sk_id = 0
self.steps = []
self.real_sockets = {}
self.sockets_left = max_sockets
self.sk_type = sk_type
def add_socket(self, sk):
self.sockets.append(sk)
def del_socket(self, sk):
self.sockets.remove(sk)
def get_socket(self, sk_id, can_be_null = False):
for sk in self.sockets:
if sk.sk_id == sk_id:
return sk
if not can_be_null:
raise Exception("%d socket not in list" % sk_id)
return None
def get_actions(self):
act_list = []
# Any socket in the state we can change it
for sk in self.sockets:
act_list += sk.get_actions(self)
if self.sockets_left > 0:
act_list.append(act_socket(self.sk_type))
self.sockets_left -= 1
return act_list
def clone(self):
nst = state(self.sockets_left, self.sk_type)
for sk in self.sockets:
nst.sockets.append(sk.clone())
nst.sk_id = self.sk_id
nst.steps = list(self.steps)
return nst
# Generates textual description of a state. Different states
# may have same descriptions, e.g. if we have two sockets and
# only one of them is in listen state, we don't care which
# one in which. At the same time really different states
# shouldn't map to the same string.
def describe(self):
sks = map(lambda x: x.describe(self), self.sockets)
sks = sorted(sks)
return '_'.join(sks)
def set_nonblock(sk):
fd = sk.fileno()
flags = fcntl.fcntl(fd, fcntl.F_GETFL)
fcntl.fcntl(fd, fcntl.F_SETFL, flags | os.O_NONBLOCK)
CHK_FAIL_UNKNOWN = 10
CHK_FAIL_SOCKET = 11
CHK_FAIL_STAT = 12
CHK_FAIL_LISTEN = 13
CHK_FAIL_NAME = 14
CHK_FAIL_ACCEPT = 15
CHK_FAIL_RECV_0 = 16
CHK_FAIL_RECV_MIX = 17
CHK_FAIL_CONNECT = 18
CHK_FAIL_CONNECT2 = 19
CHK_FAIL_KILLED = 20
CHK_FAIL_DUMP = 21
CHK_FAIL_RESTORE = 22
CHK_PASS = 42
fail_desc = {
CHK_FAIL_UNKNOWN: 'Aliens invaded the test',
CHK_FAIL_LISTEN: 'Listen state lost on restore',
CHK_FAIL_NAME: 'Name lost on restore',
CHK_FAIL_ACCEPT: 'Incoming connection lost on restore',
CHK_FAIL_RECV_0: 'Message lost on restore',
CHK_FAIL_RECV_MIX: 'Message misorder on restore',
CHK_FAIL_CONNECT: 'Connectivity broken on restore',
CHK_FAIL_CONNECT2: 'Connectivity broken the hard way on restore',
CHK_FAIL_KILLED: 'Test process died unexpectedly',
CHK_FAIL_DUMP: 'Cannot dump',
CHK_FAIL_RESTORE: 'Cannot restore',
}
def chk_real_state(st):
# Befor enything else -- check that we still have
# all the sockets at hands
for sk in st.sockets:
if not sk.visible:
continue
# In theory we can have key-not-found exception here,
# but this has nothing to do with sockets restore,
# since it's just bytes in memory, so ... we assume
# that we have object here and just check for it in
# the fdtable
rsk = st.real_sockets[sk.sk_id]
try:
s_st = os.fstat(rsk.fileno())
except:
print 'FAIL: Socket %d lost' % sk.sk_id
return CHK_FAIL_SOCKET
if not stat.S_ISSOCK(s_st.st_mode):
print 'FAIL: Not a socket %d at %d' % (sk.sk_id, rsk.fileno())
return CHK_FAIL_STAT
# First -- check the listen states and names
for sk in st.sockets:
if not sk.visible:
continue
rsk = st.real_sockets[sk.sk_id]
r_listen = rsk.getsockopt(socket.SOL_SOCKET, socket.SO_ACCEPTCONN)
if (sk.listen and r_listen == 0) or (not sk.listen and r_listen == 1):
print "FAIL: Socket %d listen %d, expected %d" % \
(sk.sk_id, r_listen, sk.listen and 1 or 0)
return CHK_FAIL_LISTEN
if sk.name:
r_name = rsk.getsockname()
w_name = sock.real_name_for(sk.name)
if r_name != w_name:
print 'FAIL: Socket %d name mismatch [%s], want [%s]' % \
(sk.sk_id, r_name, w_name)
return CHK_FAIL_NAME
# Second -- check (accept) pending connections
for sk in st.sockets:
if not sk.listen:
continue
rsk = st.real_sockets[sk.sk_id]
set_nonblock(rsk)
while sk.icons:
# Do act_accept to change the state properly
# and not write the code twice
acc = act_accept(sk.sk_id)
acc.act(st)
try:
acc.do(st)
except:
print 'FAIL: Cannot accept pending connection for %d' % sk.sk_id
return CHK_FAIL_ACCEPT
print ' `- did %s' % acc.show()
# Third -- check inqueues
for sk in st.sockets:
if not sk.inqueue:
continue
rsk = st.real_sockets[sk.sk_id]
set_nonblock(rsk)
while sk.inqueue:
msg = sk.inqueue.pop(0)
try:
r_msg, m_from = rsk.recvfrom(128)
except:
print 'FAIL: No message in queue for %d' % sk.sk_id
return CHK_FAIL_RECV_0
w_msg = act_sendmsg.msgval(msg[1])
if r_msg != w_msg:
print 'FAIL: Message misorder: %s want %s (from %d)' % \
(r_msg, w_msg, msg[0])
return CHK_FAIL_RECV_MIX
# TODO -- check sender
print ' `- recvd %d.%d msg %s -> %d' % \
(msg[0], msg[1], m_from, sk.sk_id)
# Finally, after all sockets are visible and all inqueues are
# drained -- check the sockets connectivity
for sk in st.sockets:
if not sk.peer:
continue
# Closed connection with one peer alive. Cannot check.
if not sk.peer in st.real_sockets:
continue
rsk = st.real_sockets[sk.sk_id]
psk = st.real_sockets[sk.peer]
set_nonblock(psk)
msgv = act_sendmsg.msgval(3 * sk.sk_id + 5 * sk.peer, 'C') # just random
try:
rsk.send(msgv)
rmsg = psk.recv(128)
except:
print 'FAIL: Connectivity %d -> %d lost' % \
(sk.sk_id, sk.peer)
return CHK_FAIL_CONNECT
# If sockets are not connected the recv above
# would generate exception and the check would
# fail. But just in case we've screwed the queues
# the hard way -- also check for the message being
# delivered for real
if rmsg != msgv:
print 'FAIL: Connectivity %d -> %d not verified' % \
(sk.sk_id, sk.peer)
return CHK_FAIL_CONNECT2
print ' `- checked %d -> %d with %s' % (sk.sk_id, sk.peer, msgv)
return CHK_PASS
def chk_state(st, opts):
print "Will check state"
sigsk_name = "\0" + "CRSIGSKC"
signal_sk = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM, 0)
signal_sk.bind(sigsk_name)
# FIXME Ideally call to criu should be performed by the run_state's
# pid!=0 branch, but for simplicity we fork the kid which has the
# same set of sockets we do, then dump it. Then restore and notify
# via dgram socket to check its state. Current task still has all
# the same sockets :) so we close them not to produce bind() name
# conflicts on restore
pid = os.fork()
if pid == 0:
msg = signal_sk.recv(64)
ret = chk_real_state(st)
sys.exit(ret)
signal_sk.close()
for rsk in st.real_sockets.values():
rsk.close()
print "`- dump"
img_path = "sti_" + st.describe()
try:
os.mkdir(img_path)
subprocess.check_call([criu_bin, "dump", "-t", "%d" % pid, "-D", img_path, "-v4", "-o", "dump.log", "-j"])
except:
print "Dump failed"
os.kill(pid, signal.SIGKILL)
return CHK_FAIL_DUMP
print "`- restore"
try:
os.waitpid(pid, 0)
subprocess.check_call([criu_bin, "restore", "-D", img_path, "-v4", "-o", "rst.log", "-j", "-d", "-S"])
except:
print "Restore failed"
return CHK_FAIL_RESTORE
print "`- check"
signal_sk = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM, 0)
try:
signal_sk.sendto('check', sigsk_name)
except:
# Probably the peer has died before us or smth else went wrong
os.kill(pid, signal.SIGKILL)
wp, status = os.waitpid(pid, 0)
if os.WIFEXITED(status):
status = os.WEXITSTATUS(status)
if status != CHK_PASS:
print "`- exited with %d" % status
return status
elif os.WIFSIGNALED(status):
status = os.WTERMSIG(status)
print "`- killed with %d" % status
return CHK_FAIL_KILLED
else:
return CHK_FAIL_UNKNOWN
return CHK_PASS
def run_state(st, opts):
print "Will run state"
pid = os.fork()
if pid != 0:
wpid, status = os.wait()
if os.WIFEXITED(status):
status = os.WEXITSTATUS(status)
elif os.WIFSIGNALED(status):
status = CHK_FAIL_KILLED
else:
status = CHK_FAIL_UNKNOWN
return status
# Try the states in subprocess so that once
# it exits the created sockets are removed
for step in st.steps:
step.do(st)
if not opts.run:
ret = chk_state(st, opts)
else:
ret = chk_real_state(st)
sys.exit(ret)
def proceed(st, seen, failed, opts, depth = 0):
desc = st.describe()
if not desc:
pass
elif not desc in seen:
# When scanning the tree we run and try only states that
# differ, but don't stop tree traversal on them. This is
# because sometimes we can get into the already seen state
# using less steps and it's better to proceed as we have
# depth to move forward and generate more states.
seen[desc] = len(st.steps)
print '%s' % desc
for s in st.steps:
print '\t%s' % s.show()
if not opts.gen:
ret = run_state(st, opts)
if ret != CHK_PASS:
failed.add((desc, ret))
if not opts.keep:
return False
else:
# Don't even proceed with this state if we've already
# seen one but get there with less steps
seen_score = seen[desc]
if len(st.steps) > seen_score:
return True
else:
seen[desc] = len(st.steps)
if depth >= opts.depth:
return True
actions = st.get_actions()
for act in actions:
nst = st.clone()
act.act(nst)
nst.steps.append(act)
if not proceed(nst, seen, failed, opts, depth + 1):
return False
return True
p = argparse.ArgumentParser("CRIU test suite")
p.add_argument("--depth", help = "Depth of generated tree", default = '8')
p.add_argument("--sockets", help = "Maximum number of sockets", default = '1')
p.add_argument("--dgram", help = "Use SOCK_DGRAM sockets", action = 'store_true')
p.add_argument("--stream", help = "Use SOCK_STREAM sockets", action = 'store_true')
p.add_argument("--gen", help = "Only generate and show states", action = 'store_true')
p.add_argument("--run", help = "Run the states, but don't C/R", action = 'store_true')
p.add_argument("--keep", help = "Don't stop on error", action = 'store_true')
opts = p.parse_args()
opts.depth = int(opts.depth)
# XXX: does it make any sence to mix two types in one go?
if opts.stream and opts.dgram:
print 'Choose only one type'
sys.exit(1)
if opts.stream:
sk_type = socket.SOCK_STREAM
elif opts.dgram:
sk_type = socket.SOCK_DGRAM
else:
print 'Choose some type'
sys.exit(1)
st = state(int(opts.sockets), sk_type)
seen = {}
failed = set()
proceed(st, seen, failed, opts)
if len(failed) == 0:
print 'PASS (%d states)' % len(seen)
else:
print 'FAIL %d/%d' % (len(failed), len(seen))
for f in failed:
print "\t%-50s: %s" % (f[0], fail_desc.get(f[1], 'unknown reason %d' % f[1]))
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